The Enhancement Stone was developed to allow players to enhance gear however was designed with limitations to stop gear being able to be overpowered. Therefore some stats may be automatically rebalanced if they are over the enhancement cap to allow the player to try to enhance their items. We have therefore prepared this guide which details a full list of the limitations of the enhancement stone system and would recommend you read this post or the guidance in game before enhancing your gear!
Example of Enhancement Stone
What gear can I enhance? Base Armour, Shields, Jewellery, Weapons, Spellbooks
What gear can NOT be enhanced? Artifacts and other items like clothing etc
Where’s the Slayer property? Slayers have to be on item before enhancing
CAPPED PROPERTIES
Hit Chance Increase – 15
Defense Chance Increase – 15
Reflect Physical Damage – 15
Lower Requirements – 100
Self Repair – 5
Hit Point Regeneration – 2
Stamina Regeneration – 3
Mana Regeneration – 2
Lower Mana Cost – 8
Lower Reg Cost – 20
Luck – 100
Physical Resist – 15
Fire Resist – 15
Cold Resist – 15
Poison Resist – 15
Energy Resist – 15
Hit Physical Area – 50
Hit Fire Area – 50
Hit Cold Area – 50
Hit Poison Area – 50
Hit Energy Area – 50
Hit Magic Arrow – 50
Hit Harm – 50
Hit Fireball – 50
Hit Lightning – 50
Damage Increase – 50
Swing Speed Inrease – 30
Hit Dispel – 50
Hit Life Leech – 50
Hit Lower Attack – 50
Hit Lower Defense – 50
Hit Mana Leech – 50
Hit Stamina Leech – 50
Hit Point Increase – 5
Stamina Increase – 8
Mana Increase – 8
Strength Bonus – 8
Dexterity Bonus – 8
Intelligence Bonus – 8
Faster Casting – 2
Faster Cast Recovery – 3
Spell Damage Increase – 25
Enhance Potions – 25