Where to start! This month has at times if I’m honest been very stressful BUT massively productive thanks to Nora and Jin who have helped Aj with some of the background code to improve systems and add in missing features since we upgraded our software.
Nora has also re written massive sections of code to improve server performance and script management.
Jin has been fundamental in improving our spawner systems and custom content.
AUTO LOOT SYSTEM
Before the end of the month we will be adding an auto loot system that will allow players to automatically loot any item by gump section to any pack or bag they wish without having to manually open corpses and drag items out.
Discord will be updated once auto loot is live.
(This will bring up a select cursor so click your bag on your paper doll or a bag in your inventory to allow auto-looted items to go to whatever bag you selected. Note there is a minor issue if you already have gold in your main bag (only if you already have gold in your main bag) the auto-looted gold will go to your main bag this is fixed by dragging it in your auto-loot bag) (if your using classic client left clicking any container on your paperdoll or bag in your inventory will bring up the menu.
in order to see in the chat window if the command is enabled or disabled or auto loot messages it will show up in the tab journal tab or if you want to see the messages in your normal chat window right click system on your chat window and click chat filters and check off saying.
BATTLE CARD SYSTEM
Soon to be implemented this month!
Introducing the new in-game card game, UO Battle Cards! As a player of Ultima Online, you can now collect 1200+ cards from creatures you defeat in the game. The rarity and card type of the creature you defeat will determine the type of card that drops, with the ultimate prize being the foil card.
In UO Battle Cards, you can level up your cards by engaging in matches against AI or other players. These matches consist of 32 rounds where you flip cards and the highest card wins, with a twist – the cards will damage each other, requiring healing after each match. If a card is defeated, it will be kicked out of the deck until healed. The player who wins the most rounds in a match will be declared the winner and may receive a reward of a random card or gem.
Card levels max out at level 10 and can have up to three stat gems slotted for strength, intelligence, and dexterity. This gives players a reason to level up and improve their stats to increase their overall attack and defense stats.
To play UO Battle Cards, players must build a deck of 20 cards in their battle deck and choose a target to play against. The game engine adds 12 random support cards, including skill, special, spell, and trap cards, to the deck to add an element of surprise and difficulty. Additionally, there is a trophy icon in the battle deck that reveals the leader board rankings when double-clicked.
To store and sort your 1200+ card collection, you can use the card collector book, which also includes a card healing option for a cost and a shop to sell cards. The deck and book can be purchased from the in-game vendor.
The Soul Beetle was missing code and functionality since our software updates these have now been added back.
What is the Soul Beetle? It’s a custom pet similar to a Fire Beetle in performance and stats but has the ability to be used as a portable Soul Forge!
The Soul Beetle Quest details will be updated on our website very soon! Watch this space!